1 function exec_command(player)
 
   2     if not player.admin then
 
   3         player.print('You are not an admin. You may not use this mod. :(')
 
   7     local f, lserr, pcs, pcerr, cmd
 
   9     if player.gui.screen.some_luaconsole then
 
  10         storage.cmd = player.gui.screen.some_luaconsole.input.text
 
  13     cmd = storage.cmd or ""
 
  14     cmd = cmd:gsub('game%.player([^s])', 'game.players['..player.index..']%1')
 
  16     f, lserr = loadstring('local ipcs,ipcr ipcs,ipcr=pcall(function() '..cmd..' end) if not ipcs then game.players['..player.index..'].print(ipcr) end')
 
  18         f, lserr = loadstring('game.players['..player.index..'].print('..cmd..')')
 
  24             player.print(pcerr:sub(1, pcerr:find('\n')))
 
  27         player.print(lserr:sub(1, lserr:find('\n')))
 
  32 function toggleGui (player)
 
  33     if player.gui.screen.some_luaconsole then
 
  34         storage.cmd = player.gui.screen.some_luaconsole.input.text
 
  35         player.gui.screen.some_luaconsole.destroy()
 
  37         frame = player.gui.screen.add{type = 'frame', name = 'some_luaconsole', direction = 'vertical'}
 
  39         local title_flow = frame.add{type = "flow", direction = "horizontal"}
 
  40         title_flow.style.horizontally_stretchable = true
 
  41         title_flow.style.horizontal_spacing = 8
 
  43         local title_label = title_flow.add{type = 'label', caption = {'some-luaconsole.title'}, style = "frame_title"}
 
  44         title_label.drag_target = frame
 
  46         local title_pusher = title_flow.add{type = "empty-widget", style = "draggable_space_header"}
 
  47         title_pusher.style.height = 24
 
  48         title_pusher.style.horizontally_stretchable = true
 
  49         title_pusher.drag_target = frame
 
  51         local title_close_button = title_flow.add{type = "sprite-button", style = "frame_action_button", sprite = "utility/close", name = 'some-luaconsole-close', tooltip = {'some-luaconsole.close_tooltip'}}
 
  54         frame.add{type = 'label', caption = {'some-luaconsole.inputlabel'}, style = "frame_title"}
 
  57         local input = frame.add{type = 'text-box', name = 'input', style='some-luaconsole-input-textbox', enabled = admin}
 
  58         input.word_wrap = true
 
  59         input.style.maximal_height = (player.display_resolution.height/player.display_scale*0.6)
 
  60         input.text = storage.cmd or ""
 
  63         bottom_flow = frame.add{type='flow', direction='horizontal'}
 
  64         bottom_flow.style.horizontally_stretchable = true
 
  66         bottom_flow.add{type = 'button',
 
  67             name = 'some-luaconsole-close',
 
  69             caption = {'some-luaconsole.close'},
 
  70             tooltip = {'some-luaconsole.close_tooltip'}
 
  72         bottom_pusher = bottom_flow.add{type = "empty-widget", style = "draggable_space_header"}
 
  73         bottom_pusher.style.height = 24
 
  74         bottom_pusher.style.horizontally_stretchable = true
 
  75         bottom_pusher.drag_target = frame
 
  77         bottom_flow.add{type = 'button',
 
  78             name = 'some-luaconsole-exec',
 
  79             style='confirm_button',
 
  80             caption = {'some-luaconsole.exec'},
 
  81             tooltip = {'some-luaconsole.exec_tooltip'},
 
  86         if not player.admin then
 
  87             player.gui.screen.some_luaconsole.input.text = 'You are not an admin. You may not use this mod. :('
 
  88             player.gui.screen.some_luaconsole.input.enabled = false
 
  90         frame.force_auto_center()
 
  96 script.on_event(defines.events.on_gui_click, function(event)
 
  97     if event.element.name == 'some-luaconsole-exec' then
 
  98         exec_command(game.players[event.player_index])
 
  99     elseif event.element.name == 'some-luaconsole-close' then
 
 100         toggleGui(game.players[event.player_index])
 
 105 script.on_event('some-luaconsole-toggle', function(event)
 
 106     toggleGui(game.players[event.player_index])
 
 108 script.on_event('some-luaconsole-exec', function(event)
 
 109     exec_command(game.players[event.player_index])