bottom_pusher.drag_target = frame
bottom_flow.add{type = 'button',
bottom_pusher.drag_target = frame
bottom_flow.add{type = 'button',
style='confirm_button',
caption = {'some-luaconsole.exec'},
tooltip = {'some-luaconsole.exec_tooltip'},
style='confirm_button',
caption = {'some-luaconsole.exec'},
tooltip = {'some-luaconsole.exec_tooltip'},
exec_command(game.players[event.player_index])
elseif event.element.name == 'some-luaconsole-close' then
toggleGui(game.players[event.player_index])
exec_command(game.players[event.player_index])
elseif event.element.name == 'some-luaconsole-close' then
toggleGui(game.players[event.player_index])