1 local oldship = data.raw["container"]["crash-site-spaceship"]
2 data.raw["container"]["crash-site-spaceship"] = Nil
7 type = "electric-energy-interface",
8 name = "crash-site-spaceship",
9 alert_when_damaged = true,
15 buffer_capacity = "1MJ",
16 usage_priority = "primary-output"
18 energy_production = "150kW",
20 enable_inventory_bar = false,
23 icon = "__base__/graphics/icons/crash-site-spaceship.png",
26 map_color = {r = 0, g = 0.365, b = 0.58, a = 1},
28 -- alert_when_damaged = false,
29 allow_copy_paste = false,
30 default_status = "broken",
33 {type = "fire", percent = 100}
36 inventory_type = "normal",
41 collision_box = {{-8.7, -3.3}, {6.9, 4.5}},
42 selection_box = {{-8.7, -3.3}, {6.9, 4.5}},
43 dying_explosion = "nuke-explosion",
44 integration_patch_render_layer = "decals",
47 filename = "__base__/graphics/entity/crash-site-spaceship/spaceship-ground.png",
48 priority = "very-low",
51 shift = util.by_pixel(-50, 61),
62 filename = "__base__/graphics/entity/crash-site-spaceship/spaceship.png",
63 priority = "very-low",
66 shift = util.by_pixel(-13, 34),
72 filename = "__base__/graphics/entity/crash-site-spaceship/spaceship-shadow.png",
73 priority = "very-low",
76 shift = util.by_pixel(-23, 50),