1 -- Iterate over every tile in the new chunk and spam with random resources, if empty and possible.
2 script.on_event(defines.events.on_chunk_generated, function (event)
3 -- prevent one big continuous patch
4 if (event.area.left_top.x/32)%10 == 5 or (event.area.left_top.y/32)%10 == 5 then
8 -- dont spam uranium as it will halt normal miners :/
9 ores = {"stone", "iron-ore", "copper-ore", "coal"}
10 for x=event.area.left_top.x+0, event.area.right_bottom.x-1 do
11 for y=event.area.left_top.y+0, event.area.right_bottom.y-1 do
12 if event.surface.get_tile(x, y).collides_with("ground-tile")
13 and #event.surface.find_entities_filtered{area={{x,y}, {x+1, y+1}}, type="resource"} == 0
14 and #event.surface.find_entities_filtered{area={{x-1, y-1}, {x+1, y+1}}, name="cliff"} == 0
16 cnt = math.random(20, 50)
17 ore = math.random(1, 4)
18 event.surface.create_entity({name=ores[ore], amount=cnt, position={x, y}})