From c9af77ba3ba44ae8ee19c282268d874787fb1160 Mon Sep 17 00:00:00 2001 From: Someone Date: Fri, 26 Jun 2026 22:01:37 +0200 Subject: [PATCH] RELEASE 2.1.0 - Initial compatibility with Factorio 2.1 --- changelog.txt | 7 +++++++ info.json | 6 +++--- 2 files changed, 10 insertions(+), 3 deletions(-) diff --git a/changelog.txt b/changelog.txt index f02cbc5..c1cee27 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,10 @@ +--------------------------------------------------------------------------------------------------- +Version: 2.1.0 +Date: 2026-06-26 + + Changed: + - Initial compatibility with Factorio 2.1 + --------------------------------------------------------------------------------------------------- Version: 2.0.1 Date: 2026-01-16 diff --git a/info.json b/info.json index 83f3875..3e869f2 100644 --- a/info.json +++ b/info.json @@ -1,12 +1,12 @@ { "name": "some-disableenemygeneration", - "version": "2.0.1", + "version": "2.1.0", "title": "Disable enemy generation", "author": "someone1337", "homepage": "https://git.somenet.org/factorio/some-disableenemygeneration.git", "description": "TREES ARE THE NEW ENEMY no 1! Enable mod to disable the spawning of enemy bases (and trees) on NEWLY GENERATED chunks. Disable mod to restore previous behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game and can actually kill all enemies. WARNING: Usually the game generates a few more chunks than what the player sees and enemies may already have been generated and exist on chunks not yet discovered by the player and may expand on their own!", - "factorio_version": "2.0", + "factorio_version": "2.1", "dependencies": [ - "base>=2.0.0" + "base>=2.1.0" ] } -- 2.47.3