From ce2483ff7aaed49193cb6ddb95a922991b284ba4 Mon Sep 17 00:00:00 2001 From: Someone Date: Sat, 1 Jun 2019 20:29:17 +0200 Subject: [PATCH] Release. --- changelog.txt | 7 +++++++ info.json | 20 ++++++++++---------- 2 files changed, 17 insertions(+), 10 deletions(-) diff --git a/changelog.txt b/changelog.txt index 2d237fe..1b6a566 100644 --- a/changelog.txt +++ b/changelog.txt @@ -1,3 +1,10 @@ +--------------------------------------------------------------------------------------------------- +Version: 0.17.3 +Date: 2019-06-01 + + Changed: + - Code reformatted. + --------------------------------------------------------------------------------------------------- Version: 0.17.2 Date: 2019-03-18 diff --git a/info.json b/info.json index af8de0e..e66aa0e 100644 --- a/info.json +++ b/info.json @@ -1,10 +1,10 @@ -{ - "name": "some-disableenemygeneration", - "version": "0.17.2", - "title": "Disable enemy generation", - "author": "someone1337", - "homepage": "https://git.somenet.org/pub/jan/factorio_some-disableenemygeneration.git", - "description": "Load/Enable this mod to disable the spawning of enemy bases on newly generated chunks. This way you can go mega without having to use lua commands (=losing achievements) or restart the game. Existing enemies may still expand on their own! Due to factorio's design, changing the generation of enemies requires a game restart. Therefore I decided against providing a single startup-setting as it would be as effective as not loading this mod at all. Inspired by RSO's disable vanilla biter generation.", - "dependencies": ["base"], - "factorio_version": "0.17" -} +{ + "name": "some-disableenemygeneration", + "version": "0.17.3", + "title": "Disable enemy generation", + "author": "someone1337", + "homepage": "https://git.somenet.org/pub/jan/factorio_some-disableenemygeneration.git", + "description": "Enable mod to disable the spawning of enemy bases on newly generated chunks. Disable mod to restore vanilla behavior. This way you can go mega without having to use lua commands (=losing achievements) or restart the game. Existing enemies may still expand on their own!", + "dependencies": ["base"], + "factorio_version": "0.17" +} -- 2.43.0