--[[get rid of decorations under entities]] script.on_event(defines.events.on_built_entity, function(event) if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box} end end) script.on_event(defines.events.on_robot_built_entity, function(event) if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box} end end) script.on_event(defines.events.script_raised_built, function(event) if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box} end end) script.on_event(defines.events.script_raised_revive, function(event) if event.entity.type ~= "entity-ghost" and event.entity.type ~= "tile-ghost" and event.entity.prototype.selectable_in_game then game.surfaces[event.entity.surface_index].destroy_decoratives{area=event.entity.selection_box} end end)